DynDOLOD \Edit Scripts\ DynDOLOD \DynDOLOD_SSE.ini, then start as normal, select worldspace from drop-down, click "Execute LODGen.exe" button. Idiot check makes sure SSE-Terrain-Tamriel.esm is deactivated before running TexGEN or DynDOLOD. For the purpose of this guide will be generating Ultra Trees using DynDOLOD. As long as access to the good looking videos and screenshots is available for free and public consumption, they can be monetized and content/media creators can be compensated for their work.Generally, donations, patreon etc are fine. DynDOLOD is a set of simple tools based on xEdit/xLODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects and trees to Skyrim. You can then just merge the meshes folder from output. Related Articles. SRG Enhanced Trees Activator.esp. Enhanced Landscapes Standalone Marsh Pines.esp. DynDOLOD Standalone TOOL. TexGenx64.exe -sse' specified in the Target box is not valid. The DynDOLOD standalone program does not have to be, and should not be, where the game is. For now this only includes the two files Skyrim-Occlusion-Readme.txt and Terrain-LOD-Readme.txt from the current xLODGen download. I've recently given in and taken the time to install DynDOLOD, something I've been holding off on doing since like a year ago. Again, this explained in DynDOLOD-Shortcut.txt. I'm running dyndolod for SSE, have installed standalone version 2.24 and resources for sse version 2.22. This is a utility used to create a mod based on the load order, which adds custom, distant LOD for objects to Skyrim. You can just try it on a fresh new game, see how it is and disable it if you don't like? It was already fantastic when it originally released on PSVR last year and now that it takes full advantage of the Rift and Vive’s more powerful hardware and improved controllers, this may very well be the definitive version of Bethesda’s timeless RPG epic fans have been waiting for. In your Modlist (Left Pane), place the new version of DynDOLOD in the same position as the old DynDOLOD version & untick the old version. For STEP users all billboards are included in STEP Texture Compilation. Download the archive file. Enhanced Landscapes standalone OAKS and Marsh Pines (oldrim – you need to convert them to form44 via SSE Creation Kit) 07. AIO SSE Compatibility Patch-41747-1-0-1603720332 Alchemy Potions and Food Adjustments V2.5 FOMOD Installer-5877-2-5-1572294165 All in one-32444-2-1582543914 All-in-one NMM installer and BAIN Package - UPDATED v2.03-36510-2-03 Alternate Start - Live Another Life - … By combining DynDOLOD with xLODGen users can create drastically enhanced static object LOD + tree LOD and the new, optional dynamic distant object LOD in a few simple steps. To just run LODGen.txt for a single worldspace again, change set Expert=1 in ..\. Install other options from DynDOLOD Resources as desired. Leafrest Riverwood, Lances Expanded Whitewatch Tower with playerhome, Legacy of the Dragonborn (Dragonborn Gallery), Riverside Lodge REDUX - Buildable Edition, Sicarius' Refuge - A Hitman's Hideout - Assassin Home, Skaal You Need - Skaal house and follower, Skyrim Wayshrines - Immersive Fast Travel, The Elder Scrolls V Expanded - Falkreath - Brdvhyn, The Elder Scrolls V Expanded - Falkreath - Viantlek, The Elder Scrolls V Expanded - Haafingar - Lainalten, The Elder Scrolls V Expanded - Haafingar - Nedenheim, The Elder Scrolls V Expanded - The Pale - Port Lysanvir, The Elder Scrolls V Expanded - Winterhold - Yorgrim Wall, The Rookery - Bard and thief loft in Solitude, Towns and Villages Enhanced - Pro - Whiterun, Unofficial Skyrim Legendary Edition Patch, Wind's Rest Estate - A Whiterun Tundra Home. Not a hard requirement. It may not help this is my first run moving to MO2, but it seems fairly simple so far. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. STEP Compilation - This provides the tree billboards to use with STEP. Install the Core Files from DynDOLOD Resources, which contain the folders 'interface', 'meshes', 'textures' and 'scripts' into Skyrims 'Data' folder. Start a new game or load a save game and enter the worldspace. xEdit Team in generalEhamloptiran and Zilav for TES5LODGenBethesda for the game, models and texturesNifToolsS.T.E.P.DathByDestinyIlkobEveryone who provided feedback and asked questions which equally resulted in improving DynDLODDynDOLOD includes LOD assets based on models and/or textures from: This mod is opted-in to receive Donation Points. View post. If a texture replacer is used, consider updating LOD textures with TexGen.exe for the load order before running DynDOLOD.exe. I think you need SSELodGen but i never used that tool so if someone can help i would greatly appreciate it. The DynDOLOD Standalone is the same download for all Skyrim versions. Start generating tree and object LOD by clicking on either 'Low', 'Medium' or 'High' button. Verdant – A Skyrim Grass Plugin SSE Version.esp Enhanced Landscapes Oaks Standalone.esp. Add -tes5vr for Skyrim VR mode. If you want to see Grievheim from any distance. You need to run this for the new buildings to appear in LOD, Skyrim, Dawnguard, Dragonborn, Hearthfire, High Resolution Texture Pack - Bethesda, DynDOLOD.exe - updated/added rules for better compatibility, LODGen.exe - ignore NIF if root node is of unexpected type, DynDOLOD.exe - improved detection of LotD v5, LODGen.exe - improve HD LOD support for SSE, DynDOLOD.exe - ignore meshes with uncommon root nodes for dynamic LOD, DynDOLOD.exe - improved child/parent world copy detection, DynDOLOD.exe - added/updated rules for better compatibility, trees.ultra\DynDOLOD-Trees.html - updated mod lists that support 3D tree LOD out of the box, DynDOLOD Resources - updated meshes and texture for better compatibility, DynDOLOD Resources SE - updated meshes and texture for better compatibility, DynDOLOD.exe - added rules for better compatibility, DynDOLOD Resources SE - updated patch file for better compatibility, DynDOLOD.exe - better error handling reading BTT files, DynDOLOD.exe - fallback to "dumb" object LOD filename conventions for TREEs and STATics with Has Tree LOD flag, DynDOLOD.exe - update command lines of newer Texconv.exe, TexGen.exe - added generation for dlc01frozenlakelod.dds, trees.ultra\DynDOLOD-Trees.html - updated mod list that support 3D tree LOD out of the box, LODGen.exe - fixed sometimes not setting VertexColor flag, LODGen.exe - added height variance to FlatTextures= file, LODGen.exe - added support for glow atlas, LODGen.exe - fixed sometimes not setting VertexColor flag on passthru shaders, DynDOLOD_Manual.html - added information for new alternative vanilla tree LOD billboards, DynDOLOD Resources SE - added and updated meshes for better compatibility with mods, DynDOLOD.exe - Ignore neverfades that are initially disabled and have no XESP enable parent, DynDOLOD.exe - do not set VWD flag on certain MSTT, DynDOLOD Resources - Papyrus Scripts - fixed a rare race condition on worldspace re-entry, DynDOLOD Resources - added mesh for better compatibility with mods, DynDOLOD Resources SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry, DynDOLOD Resources SE - added mesh for better compatibility with mods, DynDOLOD DLL - Papyrus Scripts - fixed a rare race condition on worldspace re-entry, DynDOLOD DLL SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry, DynDOLOD_Manual.html - added compatibility information for a mod, DynDOLOD.exe - fixed wrong default tree LOD setting, DynDOLOD.exe - improved invalid path detection, DynDOLOD.exe - added rule for better compatibility, DynDOLOD.exe - make patching a bit more robust, Texconv.exe - improve -flist text file handling, DynDOLOD.exe - fixed not removing a texture hash when updating form version, DynDOLOD.exe - fixed plugin update check with IgnoreLargeReferences=1, DynDOLOD.exe - improved a couple error messages, DynDOLOD Resources - updated meshes/patch file for better compatibility with mods, DynDOLOD Resources SE - updated meshes/patch file for better compatibility with mods, DynDOLOD.exe - fixed sometimes adding overwritten records into wrong plugin when applying patches, DynDOLOD.exe - fixed not overwriting equal rules for winning plugins, LODGen.exe - updated supporting libraries to latest version, DynDOLOD.exe - carried forward updates from xEdit, DynDOLOD.exe - fixed not reading RNAM data from ESM-flagged ESP, DynDOLOD.exe - fixed sometimes not recognizing HasTreeLOD flag, DynDOLOD.exe - do object LOD for STAT base records with HasTreeLOD flag that are also large references, DynDOLOD Resources - updated/added meshes for better compatibility with mods, DynDOLOD Resources SE - added meshes for better compatibility with mods, DynDOLOD.exe - fixed a potential race condition, Texconv.exe - fixed not supporting spaces in path names in -flist, DynDOLOD-rules - updated rules for better compatibility with mods, DynDOLOD Resources - updated meshes for better compatibility with mods, DynDOLOD Resources SE - updated meshes for better compatibility with mods, DynDOLOD.exe - always fix missing large reference flag 0x4 on MSTT based record, DynDOLOD.exe - report modified large references in ESL flagged ESP causing large reference bugs, DynDOLOD.exe - patch large reference bugs caused by smaller scale changes in ESM, DynDOLOD.exe - patch large reference bugs caused by "deleted" records in ESM, LODGen.exe - added support for FO4 EffectShader - automatically done as PassThru, LODGen.exe - added support for FO4 BGEM (BGEM always trumps data in nif), LODGen.exe - adjust multibound max z >= 0, DynDOLOD Resources SE - updated/added meshes for better compatibility with mods, DynDOLOD.exe - fixed an error reading object LOD meshes for occlusion, DynDOLOD.exe - added detection of LotD v5, DynDOLOD.exe - fixed sometimes not writing log/bugreport in case of exception, TexGen.exe - added generation for sdragontile01lod, sfloorhouse01lod, sintfloor01lod.dds, sintwalltop01lod, smetaldet01lod.dds, sintwalltop01lod.dds, sstonestep01lod.dds, sstonewall03lod, swoodbeam01lod.dds, farmwindowinterior01lod.dds, scastlecol01lod.dds, finewood3x3lod.dds, dbmstainedglass01lod.dds, dbmstainedglass02lod.dds, LODGen.exe - fixed 3D name for BSTriShape, DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods, DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods, DynDOLOD.exe - ignore wild edit cells that are out of range for occlusion calculation[/spoiler], DynDOLOD.exe - added optional TVDT occlusion data generation, added related settings to ini, DynDOLOD.exe - do not set VWD flag on base records added by esp, DynDOLOD.exe - fixed adding large references to DynDOLOD.esm for base records defined in an esp, DynDOLOD.exe - fixed sometimes not setting largref on glow LOD in static object LOD, DynDOLOD.exe - added automatic update of Portal Boxes to Boxes for TES5/ENDERAL, added PortalBoxFix setting to ini, DynDOLOD.exe - fixed sometimes setting wrong index for texture replacement for dynamic LOD models, DynDOLOD_Manual.html - added section for TVTD occlusion data generation, LODGen.exe - always set vertex alpha value to 1 for FO4 since it is not ignored despute LOD_Objects flag, LODGen.exe - added support for FO4 GreyscaleToPalette_Color flag, 4th texture slot and Grayscale to Palette Scale value used by some full models to change texture coloring, LODGen.exe - fixed an index range issue when generating terrain LOD level 4 meshes with -1 quality, DynDOLOD-rules - added rules for better compatibility with mods, DynDOLOD Resources - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids, DynDOLOD Resources SE - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids, DynDOLOD.exe - removed unintentional log lines, DynDOLOD Resources SE - updated/added meshes for better compatibility with mods[/spoiler], DynDOLOD.exe - fixed not falling back to billboard in reference rules, LODGen.exe - more minor optimizations and cleanup, DynDOLOD.exe - added FlatLODWithNormalMapVertexColor to ini to set vertex color of flat LOD that has normal map textures, see docs\trees.ultra\DynDOLOD-Trees.html, DynDOLOD.exe - ignore texture set with 5th _em texture for atlas discovery, LODGen.exe - ignore duplicate triangles when loading models, DynDOLOD.exe - ignore texture set with 3rd _g texture for atlas discovery, DynDOLOD.exe - fixed normal map textures sometimes not having correct size on atlas, DynDOLOD.exe - fixed a rare multithread memory issue, TexGen.exe - added generation for castlekitlod.dds, wrroofslate01lod.dds, wrdragontile01lod.dds, wrdragontileblack01lod.dds, wrcitywall01lod.dds, wrtemplefloor01lod.dds, wrplasterint01.dds, wrwoodfloorint01lod.dds, wrwoodplanks01lod.dds, wrwoodbeam01lod.dds, wrwoodbeamint01lod.dds, stonefloor01lod.dds, wrdragoncarvings01lod.dds, wrroofint01lod.dds, wrslate02lod.dds, wrstonebase02lod.dds, wrstoneblocks01lod.dds, wrtrellisvines01lod.dds, wrtrims01lod.dds, wrwoodlattice01lod.dds, LODGen.exe - fixed sometimes duplicating models, DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods, DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods, DynDOLOD.exe - fix output of mesh counting file, LODGen.exe - memory and other optimizations, DynDOLOD.exe - fixed an issue with discovering billboards, DynDOLOD Resources - fixed a FOMOD installation error, DynDOLOD Resources SE - fixed a FOMOD installation error, DynDOLOD.exe - use a different library to run external commands, TexGen.exe - fixed filename of impfloormuddy01lod.dds, DynDOLOD Resources - added a meshes for better compatibility with a mod, DynDOLOD Resources - fixed an issue with worldmap in interiors, DynDOLOD Resources SE - added a meshes for better compatibility with a mod, DynDOLOD Resources SE - fixed an issue with worldmap in interiors, DynDOLOD.exe - improved error message in case TexConv fails importing textures, DynDOLOD.exe - added version check of output from TexGen and installed Resources, TexGen.exe - add version information to output, DynDOLOD Resources - added a mesh for better compatibility with a mod, DynDOLOD Resources SE - added a mesh for better compatibility with a mod, DynDOLOD_Manual.html - added compatibility information for several mods, DynDOLOD.exe - fixed sometimes garbling assets paths, DynDOLOD Resources - added meshes/texture for better compatibility with mods, DynDOLOD.exe - fixed sometimes trying to find textures in meshes folder, DynDOLOD.exe - improved moving existing DynDOLOD.esm into correct load order position, DynDOLOD.exe - ignore meshes with missing textures, print a report at the end, DynDOLOD.exe - reduce memory usage while building object LOD atlas, DynDOLOD.exe - do not set -m 0 for TexConv command line since that is the default anyways, TexGen.exe - added generation for vurt_oldgreybarklod.dds, DynDOLOD Resources SE - added meshes for better compatibility with a mod, DynDOLOD Resources - added meshes for better compatibility with a mod, DynDOLOD.exe - fixed sometimes accidentally disabling automatic child world scanning, DynDOLOD-rules - added/updated rules for better compatibility with mods, DynDOLOD_Manual.html - updated compatibility information for a mod, LODGen.exe - set correct mode on BSMultibound for water, DynDOLOD.exe - removed useless assigment of variable sometimes causing exception building object LOD atlas, DynDOLOD.exe - fixed IgnoreIfPluginExists list sometimes not working, DynDOLOD.exe/TexGen.exe - less artifacts with BC1|2|3 texture compression, DynDOLOD Resources - Papyrus Scripts - fixed swapped error message, DynDOLOD.exe - fixed a potential memory corruption after saving textures, DynDOLOD.exe - optimized object LOD atlas generation to use a bit less memory, DynDOLOD.exe - fixed sometimes not being able to generate atlas with large tile size, DynDOLOD_Manual.html - added and updated compatibility information for several mods, LODGen.exe - make sure borders between cells match when using protect cell borders, DynDOLOD.exe - added support for Enderal Steam version, DynDOLOD.exe - fixed not adding some textures to atlas, DynDOLOD.exe - removed accidental left over elevation requirement, DynDOLOD.exe - combine flat atlas into main atlas, DynDOLOD.exe - allow for dedicated object LOD atlasses for non-alpha and alpha textures, DynDOLOD.exe - use alpha threshold from NIF and adjust individual texture transparancy for object LOD atlass - can add the same texture more than once for different thresholds (quantized), DynDOLOD.exe - added alpha raise to diffuse mipmap generation, DynDOLOD.exe - added steepness raise to normal map mipmap generation, DynDOLOD.exe - dedicated mipmap generation for each diffuse and normal object LOD texture, DynDOLOD.exe - skip injected base elements and references and print a message, DynDOLOD.exe - add reverse copies into child world for disabled neverfade references to work around bad modding practice, DynDOLOD.exe - added IgnoreModFileName for child world scanning to automatically disable it if not required, Papyrus Scripts - explicitly pass parent world to LODObject script because persistent references exist in parent and child world simultaneously, LODGen.exe - added ENDERAL mode, same as TES5, LODGen.exe - added TERRAINENDERAL mode, same as TERRAINTES5, LODGen.exe - code cleanup and minor optimizations, LODGen.exe - improved remove unseen for large objects spanning several cells, LODGen.exe - do not scale FO3/FNV object LOD, LODGen.exe - improved overwriting of HD LOD flag with IsHDMeshMask and IsHDTextureMask, DynDOLOD.exe - fixed an issue with resolving modname;formid to current load order, DynDOLOD.exe - more streamlining of some threaded code, DynDOLOD.exe - some library udpates and other optimizations, DynDOLOD.exe - added some more error messages around executing of command line tools, DynDOLOD.exe - prevent accidentally interrupting execution of command line tools, DynDOLOD.exe - silently try to restart command line tools in case of error, DynDOLOD.exe - carried forward latest updates from xEdit, DynDOLOD Resources - do not use OnInit/States for Firstborns/Minions, DynDOLOD Resources SE - do not use OnInit/States for Firstborns/Minions, DynDOLOD.exe - undo an update sometimes causing errors in plugin, DynDOLOD.exe - removed some unnecessary log spam, DynDOLOD.exe - fixed a case of trying to add non textures to flat atlas, DynDOLOD.exe - print true texture file name in case of errors loading it, DynDOLOD.exe - Reworked reading of existing DynDOLOD plugins to be more robust, DynDOLOD.exe - fixed a typo preventing CreateMode to start, DynDOLOD.exe - streamlined some threaded code, Texconv.exe - improved a few error messages, *.exe - fixed a case of TexConv sometimes not being able to convert textures to BC7, *.exe - do not convert textures < 4 in width/height, *.exe - carried forward latest updates from xEdit, DynDOLOD.exe - Fixed trying to add game.exe as master, TexGen.exe - Added some checks/messages for external BC7 execution in case of problems for better troubleshooting, TexGen.exe - Save full resolution texture to final folder and convert to BC7 in place instead of temp folder, DynDOLOD.exe - added support for creating atlas textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR, DynDOLOD.exe - fixed sometimes not loading all plugins because of too many masters, DynDOLOD.exe - fixed a problem sometimes preventing loading an existing DynDOLOD plugin, DynDOLOD.exe - updated some helpful messages, TexGen.exe - added support for textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR, TexGen.exe - updated some helpful messages, TexGen.exe - added generation for impwall01.dds, TexGen.exe - added generation for impfloormuddy01.dds, TexGen.exe - added generation for treepineforestcut01.dds, DynDOLOD.exe - fixed generating LOD for Skyrim, DynDOLOD.exe - fixed sometimes adding wrong master into wrong plugin, DynDOLOD DLL - drop-in replacement for PapyrusUtil for Skyrim, Skyrim Special Edition and Skyrim VR consisting of DynDOLOD.DLL and PapyrusScripts, DynDOLOD Resources - fixed FOMOD installer, DynDOLOD.exe - carried forward latest updates from xEdit for better ESL plugin support and other optimizations, DynDOLOD.exe - refined bounds calculations for what counts as a large reference, DynDOLOD.exe - fixed using misplaced patches for different game mode, DynDOLOD.exe - fixed a pointer conversion error, DynDOLOD.exe - fixed sometimes not creating a dedicated dynamic LOD base record with correct overwrites, DynDOLOD.exe - improved some error messages, DynDOLOD.exe - fixed not using -o command line, DynDOLOD.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings, DynDOLOD.exe - added dynamic LOD generation for Skyrim SE, generates a DynDOLOD.esm and a DynDOLOD.esp, DynDOLOD.exe - fixed sometimes not using data from txt for billboards in object LOD, DynDOLOD.exe - fixed sometimes not finding billboards for reference rules, DynDOLOD.exe - updated completion message to notify about errors in LODGen logs, DynDOLOD.exe - added support for ESL plugins, DynDOLOD - removed older version from archive, DynDOLOD.exe - warn about and try to ignore wild edits causing out of place objects near cell 0, 0 in Tamriel, DynDOLOD.exe - fixed trying to check LODGen logfile after wait times out, LODGen.exe - fixed a crash caused by a missing serialization, DynDOLOD.exe - fixed a memory corruption sometimes causing nasty things, DynDOLOD.exe - check LODGen log and write result to DynDOLOD log, so it is more obvious if something went wrong, DynDOLOD.exe - fixed some default INI settings, General performance and stability improvements - for real, DynDOLOD.exe - fixed a case of removing entire worlds when removing empty cells, DynDOLOD.exe - added xespignore file for XESP markers to ignore instead of the one hardcoded dunCGOutsideClutterMarker from intro scene, DynDOLOD.exe - fixed sometimes not falling back to billboard when generating ultra trees, DynDOLOD.exe - added an installation check, DynDOLOD Resources - reupload of 2.16 because of reasons, DynDOLOD.exe - added logic for Enderal and seperate set of rule files, DynDOLOD.exe - made worldspace discovery eligible for LOD more resilient against mod errors, DynDOLOD.exe - Added a couple filechecks before trying to read them in case things go awry, DynDOLOD.exe - use linksto instead of baserecord, DynDOLOD.exe - try to catch an unknown case of non existing base record, DynDOLOD.exe - fixed trying to clean dynamic LOD data, DynDOLOD.exe - skip loading - animation, - interface, - shaders, - sound, - voices .BSA, DynDOLOD.exe - export stage id -2 for dynamic creepy SovngardeStatue - high only, TexGen.exe - ensure trailing slash is added to selected output path, DynDOLOD.exe - use merged map data also for lists using partial mod filename matches, DynDOLOD.exe - fixed a string to cardinal conversion, DynDOLOD.exe - fixed a variant to cardinal conversion, DynDOLOD.exe - fixed not finding all merged mod map files for the load order, DynDOLOD.exe - fixed sometimes not finding a bunch of numbers, DynDOLOD.esp - removed default esp - it will be created if it doesn't exist, DynDOLOD Worlds.pas - fixed world bounds error, DynDOLOD Worlds.pas - work around world bounds not always being floats, DynDOLOD Worlds.pas - added a missing ResourceExists check before trying to open it, DynDOLOD Worlds.pas - do not show worlds added by ignored mods, DynDOLOD Worlds.pas - added to also read rules files from ../skyrim/data/DynDOLOD/DynDOLOD_modnameesp.ini in case mod author wants to supply and maintain rules, DynDOLOD Worlds.pas - start LODGen.exe minimized when in advanced or expert mode, set MinimizeLODGenExe=1 in DynDOLOD.ini to start LODGen.exe minimized in wizard mode, DynDOLOD Worlds.pas - fixed mesh replacement not working, DynDOLOD Worlds.pas - added an extra switch to reference json data for LOD using emissive color for future releases, DynDOLOD Worlds.pas - fixed sometimes not carrying over all cell data when creating overwrite records, DynDOLOD Worlds.pas - fixed getting default LODs from base elements, DynDOLOD Worlds.pas - fixed a typo causing error in process line 780, DynDOLOD Worlds.pas - unset persistent flag from disabled neverfades if deemed safe, DynDOLOD Worlds.pas - fixed an exception for mod # > 128, DynDOLOD Worlds.pas - fixed pointer to integer conversions sometimes causing wrong ids, DynDOLOD Worlds.pas - fixed a list re-assigment causing exception, DynDOLOD Worlds.pas - added a helpful message about sResourceArchiveList in skyrim.ini in case Tamriel is not found, DynDOLOD Worlds.pas - Create texture atlas _n.dds without alpha channel since it is not used, DynDOLOD Worlds.pas - made MNAM - Distant LOD set/get compatible with newer TES5Edit version, DynDOLOD Worlds.pas - made worldspace list for checkbox resilient versus overwrite records, DynDOLOD TexGen.pas - added printing a line for each created LOD texture for better troubleshooting, DynDOLOD Worlds.pas - updated link of require message for newer version, DynDOLOD Worlds.pas - removed all ambiguity from the SKSE plugin json output folder so it always ends up next to meshes and textures.
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