var $group = $('
  • ') 'cr-region-map-very-uncommon', Crystal Isles - это бесплатное официальное неканоническое дополнение DLC для ARK: Survival Evolved. WARNING: Transferring crystal wyverns off of crystal isles will change the color of the crystals on their head. return include; Not sure what you're looking at? } All Crystal Wyverns has a different breath attack as follows: Ember Crystal Wyverns fire a longer-ranged but narrower fiery breath which does more overall damage which increases the more the fire breath is used consecutively. For locations of resource nodes, see Resource Map (Crystal Isles) . } Crystal Wyverns (except Heirs and Alphas) can be tamed non-violently, rather than through the use of tranquilizers. Welcome to the Ark: Survival Evolved Subreddit. var thisArg = arguments[1]; Little bit of weight, some stamina and some health. They will be hostile when they wake up, so either kill them after taking crystals, or move out of range. } } Spawn Map (Crystal Isles) Материал из ARK: Survival Evolved Wiki. Despite the Tropical Crystal Wyvern having water breath and getting water buffs it cannot swim in water. groups.forEach(function (group) {   Rare Crystal Wyverns are the third creature whose eggs can be stolen and bred from wild parents. The wings of the Tropical Crystal can get a shine multicoloured like hologram effect. groups.forEach(function (group) { }); Thanks for adding acid spitting snakes on the map TAHT CANT BE TAMED. https://ark-ja.gamepedia.com/Spawn_Map_(Crystal_Isles)?oldid=10785, Creature spawn locations on Crystal Isles. Other information includes its blueprint, class name (PrimalItemResource_Crystal_C) and quick information for you to use. }); Il a été développé initialement par Isolde Gaming, Lillian, et iSPEZZ.   Untameable '\nuntameable' : '')) For example, and crystal wyvern with a black body and red crystals will wind up with black crystals, or a green bodied wyvern with blue crystals will wind up with green crystals. names.push(translations[spawn.n]); group.s.forEach(function (spawn) {   var $legendGroup = $this.closest('li').find('ul'); var heightAdjust = (location.y2 - location.y1) / mapHeight < 0.01 ? effect at target whilst adding "Blood Curse Recovery!" entry.s.forEach(function (spawn) { return; function showGroups(name) { '\nuntameable' : '')) $mapGroup.show(); .append($('